The rejection of the first sketch came as a blow, especially given how long I’d spent trying to nail down a composition I was happy with.
The people responsible for signing off on Magic art (chiefly the art director and at least one member of story and R&D) felt that the Lhurgoyf was too thin and lacked the power that was associated with this fearsome creature. I pointed out that the new Lhurgoyf was actually a little more muscular than his predecessor, but this fell on deaf ears. They wanted me to make him bigger and tougher. I had to scrap the foreshortening notion as that was going to be counterproductive to making the figure look larger.
Okay, so what the hell do I do now?