One Year Old Today!

•October 7, 2011 • 5 Comments

Presuming the internet hasn’t crashed under the weight of people trying to order the new iPhone, I thought I’d just mention this blog turns one year old today.

Blimey.

Nope, no idea where the time went. Admittedly, 2011 has been a hellish year for us and many of our friends. Hopefully 2012 will treat everyone better (well, except the bankers) and hopefully we manage to get to 2013 without the world going and doing something stupid, like ending.

Looking back on the blog;

Well, the website didn’t get much done to it. Unsurprisingly, the blog effectively is the website and may be for some time to come. I should probably get a redirect set up.

I never got a chance to work on that Baron Sengir repaint. It kind of fell at the first hurdle as it was meant to just be an overpaint of an unused calendar piece but it didn’t take long to see the compositional problems in the image. That left me with only one option which was to start a completely new image. Hopefully I’ll get to try that soon but paying work still has to get first priority.

Speaking of which, I’ve managed to dig up enough time to clear through 90% of my card signing backlog. Hopefully everything will mail out this weekend.

I’m still thinking about doing a limited edition painting via Kickstarter. Finding time to actually do a cost-analysis on it is proving to be the major hurdle currently.

I finally completed the pdf list of all my Magic art that’s for sale. You can find my contact info on the right sidebar if you’d like a copy.

Looking ahead;

There’s a couple of Warcraft pieces to share. I eventually need to complete the big Yawgmoth Demon WIP multi-part article. I also have an armload of other goblin images most of you have probably never seen.

But until then… Booyah! Skirk Marauder sketch!

Skirk Marauder Sketch

The Skirk Marauder is still one of my favorite goblin paintings due to the sheer malicious glee and hint of sadism in his eye!

And with that, on to year two…

3D Goblin – Stage 3

•October 5, 2011 • Comments Off on 3D Goblin – Stage 3

I had to put the goblin sculpture aside a few weeks ago due to a new project making my schedule a little fuller than I’d originally planned. This is how far I got after a grand total of approximately eight hours work…

Goblin Sculpture Stage 3

We’re at stage 3. The significant geometry of the goblin’s head and shoulders has been done. Here’s a laundry list of the changes:

  • The brows got a little more furrowed.The nose got longer and the nostrils deeper. The flared outer parts of the nostrils got tidied up and better integrated with the face.
  • The lips and jaw had the planar brush lightly applied to them. For the lips this had the effect of creating a stronger edge to the lip line, better delineating the change from lips to surrounding flesh. For the jaw, this was a subtler change, removing a little of the curvature in the flesh, unifying the angles and giving the suggestion of bone along the jaw line.This is particularly noticeable in the middle image above.
  • The ears received a few tweaks in front and a significant amount of trimming in the back. At a certain angle (one I commonly use in goblin paintings) the upper rear of the ears had proven to be too chunky. By creating gentle slopes from the top and bottom rear of the ears that thickened toward the center I created the slimmer profile of ears I was used to but with a solid connection to the head that made it believable that the giant ears could be supported on the head rather than tear off under their own weight (ouch)!
  • The skin around the eyes was changed to compliment the alterations around the nostrils and bridge of the nose.
  • The skin of the cheeks that is forced upward due to the goblin’s smile was better blended with the upper lip. The previous version was a little too pronounced making the cheeks feel more like a significant protrusion than just cheeks pushed up and out in a smile.
  • The mouth was hollowed out more in preparation for the addition of teeth, gums and tongue. That’ll be stage four!

Yeah, even though at first glance the changes may appear to be minimal, there’s actually a lot of tweaks going on.

And there’s at least one more detail pass to do before moving on to a texture pass. Just look at this close-up to see that I’m still working on a relatively low resolution sculpt. The polygons are easy to spot.

Goblin Sculpture Close-Up

Finally, here’s a color test I tried out. This is just a proof of concept; a rough pass to see how a colored version might look. The eyes are especially bad at the moment as I’ve yet to learn how to use more than one material in a sculpt. The eyes obviously need to be more reflective as they’re currently quite dead which makes them bloody creepy, but not in a good way!

Goblin Sculpture Color Test

Kiki Jiki – Upwardly Mobile

•October 3, 2011 • 1 Comment

Kiki Jiki, Mirror Breaker (from Champions of Kamigawa) was originally assigned to me as ‘Goblin Illusionist’.

The card seemed a little out of the ordinary given that the art description asked for a capable magic-wielding goblin, as opposed to the multitude of goblins that use magic with the surgical precision of a trebuchet and usually end up getting nailed by their own devices.

The art description called for the goblin to summon a powerful illusory creature to fight at his side. Not wanting to overplay my hand, I chose one of the Kamigawa setting’s ogres which looked like real brutes (that’s a compliment) in the style guide, but fell short of being a genuinely big league monster.

Here’s the initial sketch, featuring Kiki leaping into action and commanding his creature to attack some off-screen enemy. The ogre is outlined in flame which was also a request of the art description, presumably as a hallmark of Kiki Jiki’s magic. However, it’s equally likely that someone was just uptight about the idea of red magic creating illusions and this effect was the compromise.

Kiki Jiki, First Sketch

The feedback on the sketch was somewhat unexpected. They liked the goblin (or Akki as they were known in Kamigawa) but wanted the illusory creature to be bigger. Much bigger. Like a dragon. And when pressed, exactly like a dragon actually.

Clearly, this goblin had just received a promotion.

It’s not every day that the desired change to a Magic card amounts to “MOAR DRAGON”. Given the goblin’s unusual arcane prowess I’d already come to suspect that this card was a Rare, but after the requested revision, I was certain of it. Indeed, it might even be a power card. Yes, even if the art director doesn’t fill you in on the rarity, sometimes the way the art description is written or what elements are included can give you a pretty strong guess at the rarity of your card assignment.

Magic can be pretty tight-lipped about rarity these days. Sure, those rarities can change during the set’s development cycle but an initial idea of the rarity actually helps me make design decisions. But more about that in a later article…

Here’s an overlay, with a faint outline of Kiki which I built the dragon around.

Kiki Jiki, Now with Dragon!

This revision proved to be really beneficial for the image. The looped form of the dragon creates a nice sweep that leads your eye from the vicinity of Kiki Jiki’s trailing feet to the tip of the finger of his pointing hand. This helps with that sensation of movement through the piece and just makes the whole composition stronger. The ogre, whose form necessitated him being placed more to the side of Kiki, would have resulted in a much weaker image.

So, here’s the final painting of one of the most famous goblin cards I’ve done. It’s kind of ironic that the Akki were about the least goblin-like rendition of the goblin creature type in the history of Magic.

Kiki Jiki, Mirror Breaker Final Art

Also, Akki were devilishly difficult to get right as the contours of their head and shoulders were hard to keep track of. They would have benefited from a 3D rendition themselves.

In a way that happened, as Kiki Jiki (plus dragon) was made into a statue that was released around 2005. That makes Kiki one of three of my pieces that have been made into sculptures. The other two were Baron Sengir – an unpainted statue about seven inches high manufactured for the Japanese market around 1995 – and the Demon Token – which was made into an itty-bitty sculpt on top of a life counter.

Still, there’s a certain ‘traditional’ green-skin gobbo digital sculpture that I’m itching to show you more of in the very near future.

Later!

Horror in the Big City

•September 29, 2011 • 3 Comments

Occasionally I create a piece for Magic that practically vanishes.

Sometimes the piece is put into the graveyard. This is a repository for art that no longer has a home due to its card either radically changing – and requiring new art – or the card being scrapped entirely. I have one piece that may never see the light of day as it was a very setting-specific creature for Kamigawa and Magic may never return to Kamigawa as it wasn’t a popular block.

The other occasion when a Magic piece doesn’t reach its broadest audience is when it’s an image for a token, especially when it’s a token made solely for the digital version of the game.

This entry is about the latter.

I was assigned the horror token card for the Ravnica set. The card that actually generated the horror tokens was painted by someone else and it didn’t actually show any horrors so I was free to design my own creature. The art description amounted to not much more than “It’s a horror and it lives in Ravnica”.

So given that, I went for a disturbing, distorted creature, y’know, like you do. I wanted to creep myself out if I could.

Horror token sketch.

And I painted it in an unsettling mix of reds and purples that while suggestive of those few minutes right after sunset actually have more in common with the colors of raw meat.

Horror token final painting.

Now with 80% more tendrils!

The creature flying overhead is a callback to the card that generated the horror tokens in-game.

And, yes, I sleep just fine at night, thanks.

So, Where Have I Been?

•September 23, 2011 • 2 Comments

Another drought of posts invariably means I’ve gotten busy with work. But hey, work = paying bills = well, you get the picture.

I’ve had only a little time to try out more sculpting with ZBrush. The goblin head got a little more detailed and I’ll share that with you soon.

Some people have asked if I’ve considered using 3D printing to make the goblin head a physical reality. You bet I have! But I’m not going to jump into that until I feel I know what the hell I’m doing so that when I make the sculpture available, it’s worth people’s pennies.

Chances are that when it comes time to make the sculpture, I’ll use Kickstarter to produce it. Seems like the best way to reach people worldwide and ensure the production run isn’t horribly over or under stocked.

Here’s a link to someone who’s managed to really capture people’s attention on Kickstarter with a 3D printed sculpture. It’s a beautifully ornate skull. He started with the hopes of raising $500 and he presently stands at just shy of $34,000 with 30 days left to run!

Just look at the static image for his video, that’s just damn cool and sells the piece before he’s even said a word. Besides the beautiful design, I think the subject matter appeals to a wide audience and that’s fueling this amazingly successful endeavor. I don’t think a fantasy based sculpt could hope to come close to that kind of total.

Though I’d be happy to be proven wrong.

Switching gears, but still sticking with Kickstarter, my wife Jillian, better known as the Lady of the Manners from Gothic Charm School is helping out on an indie coming-of-age goth movie called ‘My Summer as a Goth’ and they’re also raising money on Kickstarter to help with initial costs. One of the donation rewards is a part in the movie! Anyway, check it out here.

With that, it’s back to the current assignments. Eventually I’ll be able to share them with you but for now I’ll leave you with these tidbits about this mystery commission;
It’s for a company I’ve never worked with before.
They’re a HUGE company.
The stuff I’m drawing for them is probably one of the last things you’d ever imagine me doing.

…Aaaaaaaand that’s all my NDA will allow at the moment. Okay, back to work!

Still Dabbling in the World of 3D Goblins

•September 6, 2011 • 1 Comment

While 99% of the stuff I’m working on at the moment is either not ‘ready for primetime’ or secreted away under an NDA, I continue to dink around with ZBrush, trying to add 3D modelling to my skill set.

You might ask “Why”? Well, having a broader skill base never hurts. Also, sculpting is fascinating to me as I’ve limited myself to 2D works up until now.

And that’s the primary reason for tackling a goblin head; I’ve drawn goblins in Magic for 15 or more years and while I think I’ve got a pretty good handle on how a Venters-style goblin looks (presumably better than anyone else!), it’s fascinating to test the nebulous 3D object I hold in my mind against the hard reality of a 3D sculpture.

It’s been especially interesting seeing how the over-sized nostrils interact with the giant nose and the minimal upper lip. And the ears continue to be a warzone of polygon brutalization to achieve some of the shapes found in the soft tissue.

Goblin Sculpture Stage 2

Anyway, this is not quite the goblin head you saw last time. I encountered some issues that couldn’t be fixed without generating bad polygon distortion so I took it back to the initial Zsphere sculpt and rebuilt. At this point, the sculpture is significantly more developed than the last one you saw, with more shaping and detail. Also, eyes and eyelids have been added and the mouth has been opened a little further to allow for an upcoming display of some damn-ugly teeth.

Prepare your scrolling finger… NOW!

Goblin Sculpture Stage 2

Oh, the other reason for all of this… ZBrush is a blast.

Dinking Around in 3D

•August 23, 2011 • 7 Comments

I’m still grabbing time to try out Zbrush when I can – which isn’t much – and Eric Keller’s book continues to prove to be invaluable for navigating my way through the complex interface.

Well, I just got to try out ZSpheres and ZSketch and the appropriate tutorial is about creating a new dragon and I thought, “Hey, I like a dragon as much as the next artist but I think I want to try something else.” And of course, being me, that ‘something else’ had to be a goblin.

This is about 90 minutes work, so very early stages and a lot of screwing around trying to work out what certain things did. Consider this stage one and hopefully I get to show you a stage two and three later on…

Goblin Sculpture Stage 1

The Sage Stretches His Legs

•August 17, 2011 • 5 Comments

Sage from Antiquities

Continuing the previous theme of cards from Antiquities, let me tell you about the Sage of Lat-Nam…

The Sage was the first human I got to paint for Magic and his card was my first taste of the off-beat groups of gamers growing up around the game: It was at the Essen toy fair in 94 or 95 where I met a young French guy who not only collected dozens of the Sage of Lat-Nam, but the card had become the official mascot of his gaming group who had named themselves “The School of Lat-Nam”. He was delighted at the opportunity to get a boatload of Sages signed.

I’ve no idea what became of that group but I did think about them when I was working as story lead on Alliances, where I reintroduced Lat Nam. Hopefully it gave them all a big grin.

Anyway, jumping to 2005, I did a private commission of the Sage and this time I got him up out of that seat. I figured he’d be grateful after being stuck in it for twelve years. This piece was done entirely in pencil. Scanning and making the image look good for the web makes the pencil work look darker than on the original piece.

Sage of Lat-Nam Sketch

Here’s a nice close up of his face. I think that facial expression tells you all you need to know about the wisdom of pestering the Sage while he’s reading… several books… simultaneously.

Sage of Lat-Nam Close Up

Dragon in 3D

•August 12, 2011 • 2 Comments

In what time I can grab, I’m trying to learn the amazing 3D app ZBrush. Just follow that link if you want to have your mind blown.

When I can, I’m digging through the tools and the (intimidating) interface via a book called Introducing ZBrush 4 by Eric Keller and kudos to Eric because the very first tutorial is making a dragon head!

So, here’s my first ever ZBrush sculpture, a dragon head. It’s probably 50% done; it’s lacking real detail and textures. I won’t be going any further with this version as I ran ahead of myself and made some errors which, frankly, it’s easier to start over than to fix. But hey, it looks cool.

3D Dragon Turnaround

I really like the way that he looks like he’s smiling until he’s looking straight at you then he looks really pissed off!

3D Dragon Turnaround

One more thought. 3D printing is getter better and better. Hmm…

Nature – This Time It’s Personal

•August 3, 2011 • 1 Comment

Waaaaay back in the dawn of time, well, early for Magic the Gathering but the rest of us know it as 1993… okay, that really does seem like a long time ago now. Damn.

Anyway, where was I?

Oh yeah, in October 1993 on my very first trip to the United States I accidentally met Jesper Myrfors, art director for Wizards of the Coast, at Philadelphia Comic Fest. A month later I was working on my first Magic cards.

Due to a peculiar set of circumstances, Antiquities, Legends and The Dark were all being assigned at the same time but had a staggered deadline a scant few months ahead of the card sets hitting the shelves. This was seat-of-the-pants set production. I feel sorry for the editors and whoever was working pre-press. Actually, the latter was likely Tom WÃ¥nerstrand who’s a great person so I guess it didn’t do him too much damage. Probably. But he does smile a LOT. Hmm…

AntiquitiesOkay, apparently my brain is set to “off topic” today. Anyway, during early November of 1993 I worked on my six pictures for Antiquities. COP: Artifacts was my favorite for play value – I mean, how cool was it to do the one missing COP? – but my favorite image belonged to Gaea’s Avenger.

The power was nothing special, but this was my first rare card (or ‘Uncommon 1’ but let’s not get into that) and it was my first card where the creature was demanding your attention. The finger pointing out of frame is kind of an accusation or threat aimed at your opponent. This was a trick I’d do a few times in the future, though most notably with the Demon Token from Mirrodin.

I got to revisit Gaea’s Avenger three times in other pieces. Once in Drawn Together from Unhinged, once in a promotional image that’s never been seen by the public – but that will change sometime in the future – and once for the Duelist Magazine.

Here’s the Duelist piece which was painted in 1995. No idea what article it was for but you might notice that I’m up to my old tricks of tucking my signature into the image again.

Gaea's Avenger for the Duelist